Altered State – Testing, Chicken and Rat

So a few days ago we posted an ad on the OculusGo subreddit asking if there was any interest in people who owned OculusGo headsets to test out our game. We’ve had a lot of responses, way more than we thought we would get and that is exciting! So now we are turning our focus […]

Altered State – A change of pace and a focus of design

So this past week we have attempted to focus on furthering the design of the game, for the past month and a half we have been constantly pumping out content that we haven’t given our story development as much attention as we would like. We are going to double down our efforts to flesh out the […]

Altered State – The final stretch before marketing begins…

Some of our major bug fixes have come in the form of “Dark Work” where the work has made the game feel better but there is no graphical progress to screenshot and be able to show off. We have optimized our network flow further stabilizing the server but to also help with how responsive the […]

Altered State – Milestone, Mechanics and July

Combat Updates: We added archery mechanics to the context menu for NPCs. You can walk up to an NPC, select range and fire an arrow at the NPC, when the arrow hits the NPC it triggers a hit or miss action on the server. Eventually, we want to add a cooking skill for the fish. […]