Altered State – Melee, Network and Equipment

Continuing our work from last week we have extended the context menu to allow for easy attack and examine options for all NPCs. When you select attack it puts you into combat mode. While in this mode, you can swing the remote to do damage and eventually kill the NPC. If you move out of […]

Altered State – Crafting, Assembly and NPCs

This last week was a lot of fun. We finished Blacksmithing, Crafting, Assembly, Donation IAPs, Health, Energy, NPC Roaming, Aggro Chasing and Context Menus. We now have a total of 85 items in the game. There are 3 different types of wood, and 3 different types of metal. You can make 5 metal parts and […]

Altered State – Fish, Gather, and Smith!

Happy Saturday Everyone! This week we focused on migrating as much as we could from the client to the server and finishing our resource skills. We added a lot of our new models, a few sample houses just to get the layout of the starting area feeling good. We removed the sample trees and rocks […]

Altered State – Network, Logs and Ore!

We spent the week starting the conversion from prototype to store demo and a huge chunk of time went into upgrading our network backend. Last week everything was running mostly from the client and this week we have a master server for logging in and keeping data integrity of characters and accounts, game servers that […]