RydeTec is proud to announce the development of our first commercial game. Altered State is the first massively multiplayer online roleplaying game made exclusively for the Oculus Go virtual reality experience. We have been hard at work the past few weeks getting gameplay demos together and we are ready for our first weekly dev blog entry.
Altered State throws you into an open world fantasy adventure with an experience-grinding skill system, massive player driven economy, PvM and PvP combat, and plenty of items to find and quests to complete.
Grab your Go and take an adventure in Altered State!
We are currently in the InDev stage, simply meaning everything we are working on will be quick sloppy prototypes to showcase features and gimmicks we want to test out. Once we have a working prototype, we will begin the transition into Alpha testing.
For a full list of what we currently have implemented see below, we have a lot of proprietary models to replace our placeholders and we are getting more every day. We have a working game server with multiplayer and character saving. We have free-roam movement on the Oculus Go which is not utilized in a lot of games currently. We are at a really good place and we hope to have our first prototype testing rounds by August 1st.
At this point we already have implemented:
- A working GUI system
- Main Menu
- Skil Display
- Interactable World Objects
- Trees to Cut
- Ore to Mine
- Chests and Barrels to open
- VR Free Movement
- Free Roam in an open world
- Walking/Running modes
- Currency System
- Base value for all prices in-game
- Copper x 1000
- Copper x 1000 x 1000
- Copper x 1000 x 1000 x 1000
- Sound Effects
- Title Music
- Gui sounds
- Mining and Woodcutting sounds
- Game Server
- TCP Protocol client interface
- Item and Inventory handling
- Player position handling
- World object position handling
- Game and Player state save/loading
- Oculus Platform Integration
- Using oculusId for server account association
- First-Party models